![]() ![]() ![]() The extreme resistance (100% without racial buffs/debuffs) to blight and lesser resistance (40%) against frost damage can be crucial in winning battles, yet the very painful drawback of 40% weakness to spirit and 20% weakness to fire balances it out. ![]() unless your opponents favor goblinoids and frostlings which you now have useful resistances against. Yet, when you go through the first couple of turns, you may find yourself dissappointed about your options: it seems like your troops have become weaker somehow, with no apparent increase of effectiveness. When you start your first foray as a necromancer, you might already have an image in mind of your hordes of unliving servants swamping the enemy in a tide of bone and necrotic constructs. ![]()
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